
OmniRift
Cross-platform C++ game engine.
Teams building cross-platform games and simulations need an engine that isn't locked to one vendor's toolchain or a single target platform.
A single C++ engine - OpenGL renderer, 2D/3D pipeline, editor tooling - that targets Windows, Linux and game consoles from one codebase.
Already running a second project on top of it (Flipvert) - my BSc thesis, validated outside its own thesis context.


